I was born in the Black Country, and my creativity kicked off properly after leaving primary school. I spent six solid weeks drawing a comic called The Omega Ones. It was eventually deleted, but the habit stuck. I kept creating.

In my spare time I moved from short comics like Dark Scorpio into longer form storytelling, eventually laying the foundations for The Reaper Chronicles before I even left secondary school. Story always came first, but the tools grew alongside it.

Over time I taught myself video editing, web design, graphic design, and eventually game development. I wasn’t chasing trends. I was chasing the feeling of the media I grew up with. The stuff that felt rebellious, rough around the edges, and unapologetic. That spirit had started to disappear, replaced by safer ideas and box ticking.

After helping out with a studio and realising my own work still carried the DNA of the 90s and 2000s, I decided to stop compromising and build something of my own.

That’s where Neo-Noir Entertainment came from.

It’s my independent studio, built in my free time, focused on bringing forward a game and story series I originally started back in 2010. What began as a personal project is now the core focus of the company. Neo-Noir exists to make the kind of games and stories I felt were missing. Bold, character driven, and unapologetically rooted in the era that shaped me.